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Best Mods for the Anti-Materiel Rifle in Fallout 4



Anti Materiel Rifle Fallout 4l: A Guide to the Ultimate Sniper Weapon




If you are looking for a powerful weapon that can take down enemies from a long distance, you might want to check out the Anti Materiel Rifle Fallout 4l. This is a weapon that was added to the game through the Creation Club content "Anti-Materiel Rifle". It is a left-handed, bolt-action rifle that uses .50 caliber rounds and has a high damage output per shot. In this article, we will tell you everything you need to know about this weapon, including its background, characteristics, modifications, locations, and related quest.




Anti Materiel Rifle Fallout 4l



The Background of the Anti Materiel Rifle Fallout 4l




The Anti Materiel Rifle Fallout 4l has a mysterious origin. It was somehow acquired by a raider named Zane, who found it in a book called "paper mirror". The book contained instructions on how to build various weapons and devices from scrap materials. Zane used the book to become a powerful leader of his gang, but he also became obsessed with it and started to lose his sanity.


One of his subordinates, Connor, decided to betray him and steal the anti-materiel rifle. He planned to use it to start his own raider gang and take over Zane's territory. However, he was not able to use the weapon properly, as it required a lot of skill and maintenance. He also did not know that the weapon had a tracking device embedded in it, which allowed Zane to track him down.


The anti-materiel rifle has some distinctive features that suggest that it once belonged to the New California Republic (NCR), a faction from previous Fallout games. It has the words "New California Republic" and two-headed bear icons engraved on it. It is not clear how the weapon ended up in the Commonwealth, but it might have been traded or stolen by someone along the way.


The Characteristics of the Anti Materiel Rifle Fallout 4l




The anti-materiel rifle is one of the most powerful weapons in Fallout 4. It can deal 50 damage per shot, which can be increased with various modifications and perks. It also has a good range of 119 and accuracy of 71. However, it also has some drawbacks. It has a low fire rate of 2 and a small clip size of 3. It also consumes a lot of action points (26) when used in VATS. It also requires .50 caliber rounds, which are rare and expensive.


The anti-materiel rifle can be modified with different receivers, barrels, stocks, magazines, sights, and muzzle attachments. Some of these modifications can improve its damage, rate of fire, critical shot damage, accuracy, recoil, range, weight, value, and appearance. However, some of them also require high ranks of Gun Nut perk and various crafting materials.


One of the unique modifications for the anti-materiel rifle is the .38 receiver, which changes its ammo type to .38 caliber rounds. This makes the weapon more accessible and economical, as .38 rounds are more common and cheaper than .50 rounds. However, this also reduces its damage significantly (-12). The .38 receiver does not require any perk or material to craft.


The Locations of the Anti Materiel Rifle Fallout 4l




The anti-materiel rifle can be obtained by completing the quest "The Paper Mirror", which is triggered by investigating the Museum of Witchcraft near Salem. Inside the museum, you will find a note from Zane that tells you about his story and his weapon. You will also find a holotape that contains a signal that leads you to Connor's location.


You will have to track down Connor and his gang across various locations in the Commonwealth. You will encounter them at Revere Beach Station , Lynn Pier Parking , Nahant Oceanological Society , Nahant Wharf , Nahant Sheriff's Department , Nahant Chapel , Croup Manor , Kingsport Lighthouse , Longneck Lukowski's Cannery , Dunwich Borers , Hub City Auto Wreckers , Gunners Plaza , Quincy Quarries , Quincy Police Station , Quincy Ruins , Poseidon Energy , Warwick Homestead , Spectacle Island , Four Leaf Fishpacking Plant , Mass Fusion Building , Boston Airport Ruins , Fort Strong , Libertalia , Nordhagen Beach , The Castle , University Point , Jamaica Plain , Hyde Park , Murkwater Construction Site , Suffolk County Charter School , Wilson Atomatoys Factory , Big John's Salvage , Fallon's Department Store (West Roxbury Township) , Milton General Hospital , West Roxbury Station , Shaw High School , Vault 95 , Natick Banks , Natick Police Department , Mass Pike Interchange , Corvega Assembly Plant , Lexington Apartments , Lexington Bank .


At each location, you will have to fight Connor and his raiders, who will use various weapons and tactics against you. You will also have to deal with other enemies such as ghouls, super mutants, synths, gunners, mirelurks, deathclaws, etc. You will also have to avoid traps and mines that Connor has set up along the way.


Eventually, you will reach Connor's final hideout at Fort Hagen Satellite Array . There, you will have to face him in a final showdown. You can either kill him or convince him to surrender with high Charisma . If you kill him or persuade him to give up peacefully, you will be able to loot his body and take his anti-materiel rifle. If you fail to persuade him and he escapes or dies in an explosion (which can happen if you shoot at his explosive barrels), you will have to search for his corpse or his stash nearby.


The Related Quest of the Anti Materiel Rifle Fallout 4l




The quest "The Paper Mirror" is related to the anti-materiel rifle in Fallout 4 Creation Club content "Anti-Materiel Rifle". It is a side quest that involves tracking down Connor and his gang across the Commonwealth and retrieving Zane's weapon from them.


The quest can be started by investigating the Museum of Witchcraft near Salem. Inside the museum, you will find a note from Zane that tells you about his story and his weapon. You will also find a holotape that contains a signal that leads you to Connor's location.


The quest has several stages and objectives that vary depending on your choices and actions along the way. You can either kill Connor or persuade him to surrender with high Charisma . You can also decide whether to keep or return Zane's weapon after completing the quest.


The quest rewards you with experience points and caps for each stage completed. You will also get access to Zane's workshop at Fort Hagen Satellite Array after finishing the quest. There, you will find various crafting materials and tools that can help you modify your weapons and armor.


Conclusion




The anti-materiel rifle is a powerful weapon that can be obtained by completing the quest "The Paper Mirror" in Fallout 4 Creation Club content "Anti-Materiel Rifle". It is a left-handed, bolt-action rifle that uses .50 caliber rounds and has a high damage output per shot. It can be modified with different receivers, barrels, stocks, magazines, sights, and muzzle attachments that can improve its performance and appearance.


If you are looking for a weapon that can take down enemies from a long distance with ease, you might want to check out the anti-materiel rifle in Fallout 4 Creation Club content "Anti-Materiel Rifle". It is one of the most powerful weapons in Fallout 4 that can make your sniping experience more enjoyable and rewarding.


The Comparison of the Anti Materiel Rifle Fallout 4l with Other Sniper Weapons




The anti-materiel rifle is not the only sniper weapon available in Fallout 4. There are other weapons that can also be used for long-range combat, such as the hunting rifle, the gauss rifle, the railway rifle, and the sniper rifle. How does the anti-materiel rifle compare with these weapons?


The hunting rifle is a common and versatile weapon that can be found early in the game. It can be modified with different receivers, barrels, stocks, magazines, sights, and muzzle attachments that can improve its damage, rate of fire, accuracy, range, weight, value, and appearance. It can also use different types of ammo, such as .308 rounds, .38 rounds, .50 rounds, and .45 rounds. However, it has a low base damage of 37 and a low fire rate of 3. It also has a small clip size of 5 and a high AP cost of 35 when used in VATS.


The gauss rifle is a rare and powerful weapon that can be found later in the game. It uses microfusion cells as ammo and has a high base damage of 110. It also has a high range of 191 and accuracy of 71. It can be charged before firing to increase its damage output. It can be modified with different receivers, barrels, stocks, magazines, sights, and muzzle attachments that can improve its performance and appearance. However, it has a low fire rate of 66 and a high weight of 15.8. It also has a high AP cost of 40 when used in VATS.


The railway rifle is a unique and unconventional weapon that can be found or crafted in the game. It uses railway spikes as ammo and has a high base damage of 100. It also has a high range of 119 and accuracy of 69. It can fire railway spikes that can pin enemies to walls or objects. It can be modified with different receivers, barrels, stocks, magazines, sights, and muzzle attachments that can improve its performance and appearance. However, it has a low fire rate of 3 and a high weight of 14.5. It also has a high AP cost of 35 when used in VATS.


The sniper rifle is a rare and specialized weapon that can be found or crafted in the game. It uses .308 rounds as ammo and has a high base damage of 64. It also has a high range of 185 and accuracy of 112. It can be modified with different receivers, barrels, stocks, magazines, sights, and muzzle attachments that can improve its performance and appearance. However, it has a low fire rate of 3 and a high weight of 9.6. It also has a high AP cost of 35 when used in VATS.


The anti-materiel rifle is a powerful weapon that can be obtained by completing the quest "The Paper Mirror" in Fallout 4 Creation Club content "Anti-Materiel Rifle". It uses .50 caliber rounds as ammo and has a high base damage of 50. It also has a high range of 119 and accuracy of 71. It can be modified with different receivers, barrels, stocks, magazines, sights, and muzzle attachments that can improve its performance and appearance. However, it has a low fire rate of 2 and a high weight of 12. It also has a high AP cost of 26 when used in VATS.


Based on these comparisons, we can see that the anti-materiel rifle is one of the most powerful sniper weapons in Fallout 4. It has a higher damage output than the hunting rifle and the sniper rifle, and it has a lower AP cost than the gauss rifle and the railway rifle. It also has more customization options than the railway rifle and the gauss rifle. However, it also has some drawbacks, such as its low fire rate, high weight, rare ammo type, and limited availability.


The Tips for Using the Anti Materiel Rifle Fallout 4l Effectively




The anti-materiel rifle is a weapon that can deal massive damage to enemies from a long distance. However, it also requires some skill and strategy to use it effectively. Here are some tips for using the anti-materiel rifle in Fallout 4:


  • Use stealth mode whenever possible. The anti-materiel rifle is best suited for stealthy sniping attacks that can take out enemies before they notice you. You can use perks such as Sneak , Ninja , Mister Sandman , Deacon's Cloak & Dagger , MacCready's Killshot , etc., to increase your stealth effectiveness and critical damage.



  • Use VATS sparingly. The anti-materiel rifle consumes a lot of action points when used in VATS (26 per shot). Therefore, you should only use VATS when you have a clear shot at an enemy's weak spot or when you need to slow down time to aim better.



  • Use scopes wisely. The anti-materiel rifle can be equipped with different types of scopes that can improve your sighted accuracy and range. However, some scopes also have drawbacks such as reduced field of view or increased sway. You should choose the scope that suits your preference and situation.



  • Use suppressors if available. The anti-materiel rifle can be fitted with suppressors that can reduce its noise level and prevent enemies from detecting you after firing. However, suppressors also reduce its damage slightly (-3). You should weigh the pros and cons of using suppressors depending on your playstyle.



  • Use .38 receiver if you are low on ammo or caps. The anti-materiel rifle can be modified with .38 receiver that changes its ammo type to .38 caliber rounds. This makes the weapon more accessible and economical as .38 rounds are more common and cheaper than .50 rounds.



Conclusion




The anti-materiel rifle is a powerful weapon that can be obtained by completing the quest "The Paper Mirror" in Fallout 4 Creation Club content "Anti-Materiel Rifle". It is a left-handed bolt-action rifle that uses .50 caliber rounds and has a high damage output per shot.


If you are looking for a weapon that can take down enemies from a long distance with ease you might want to check out the anti-materiel rifle in Fallout 4 Creation Club content "Anti-Materiel Rifle". It is one of the most powerful weapons in Fallout 4 that can make your sniping experience more enjoyable and rewarding.


Conclusion




The anti-materiel rifle is a powerful weapon that can be obtained by completing the quest "The Paper Mirror" in Fallout 4 Creation Club content "Anti-Materiel Rifle". It is a left-handed bolt-action rifle that uses .50 caliber rounds and has a high damage output per shot.


If you are looking for a weapon that can take down enemies from a long distance with ease you might want to check out the anti-materiel rifle in Fallout 4 Creation Club content "Anti-Materiel Rifle". It is one of the most powerful weapons in Fallout 4 that can make your sniping experience more enjoyable and rewarding. ca3e7ad8fd


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